﻿using System.Collections;
using UnityEngine;


namespace TouchInputManager.Tests
{
    public abstract class StructureDispersePlayer : MonoBehaviour
    {
        public abstract IEnumerator PlayDisperseEffect();

        public abstract IEnumerator PlayMergeEffect();

        public abstract IEnumerator StopEffect();

        public abstract bool IsPlaying { get;}
    }
}
